Showing posts with label computer. Show all posts
Showing posts with label computer. Show all posts

PowerPoint Series Up and Running (Again)

If you haven't checked out the series here on using PowerPoint for meeting Assistive Technology needs, I encourage you to check it out. All the posts in the topic can be found through the "PPTs for AT" tab in the center of the top bar. You'll find so much information that your head will spin.

Thank you!!!


Thanks so much to several readers who pointed out that links to the PowerPoint as Assistive Technology series had broken. Sweat is flying off my brow as I get these links corrected. You should be able to access all the samples, templates, and handouts now at Google Docs in my PPT folder. Thanks so much for your patience with this transition!!

So far, so good, but I appreciate your help...


I've tested all the links and they worked fine at the time. But if you find any broken ones, please, pretty please let me know of any you come across that need repairing and I'll get right on that.

Coming up next, PPT communication on the Kindle Fire


In addition to my flurry of activity trying to update the links for you, I am also in the process of working out a communication PPT for the Kindle File (Shhhh, don't tell my daughter, as it's a surprise for her birthday next week). There is a lot the Kindle Fire does that she will enjoy...movies, audio and print books, YouTube. The Fire doesn't have many options for communication apps, though...



...and none of them appear to be ideal for access by eye pointing. For one, none appear at first glance to have customizable spacing between choices. For another, any that are built with a button format are symbol-based rather than words. We plan for the Fire to be a quick, on-the-go back-up tool, so what I can create in PPT should be just fine for those immediate messages she wants to share.

I'll keep you posted!

Celebrating with a Giveaway! (closed)

A heartfelt WELCOME to our 100th subscriber following Adapting Creatively! Thank you, thank you! The support  of all our readers means so much.

And in celebration of this milestone, I'm giving away one copy of the brand new program donated by Judy Lynn Software -- "Turn Taking!" You can read all about it here at the Judy Lynn site and even download a free trial copy (10 plays) at the bottom of the page.

A screen shot of a puzzle I made in just a couple minutes
using a photo of last spring's kid goats 

This is a motivating program for kids to learn to wait their turn, to work cooperatively, and to practice accessing the computer through any number of input devices. As with other excellent Judy Lynn programs, the screen and graphics are clean, the challenge level is highly customizable, and the results collected in useful data reports.

You can use Turn Taking right "out of the box" with the many pre-made puzzles or make it even more fun for your students by importing personal pictures and videos. What kid wouldn't love to reveal a picture of a favorite singer and watch a clip of that star's pop hit? Or uncover their own photo followed by a short video taken when they crossed the finish line at a track event?

How can you win your own copy of Judy Lynn's Turn Taking? Simply...
      1) Leave a comment below by midnight (Pacific Time) on July 4th, 2012
      2) Be sure to include your email in "disguised" format to keep spyders from stealing it (ie: spell out @ as "at" or put the word "dot" in place of the little period) so I have a way to let you know that YOU are the winner
      3) If you are so inclined, let me know what topics you would like to see covered here at Adapting Creatively. I'd love to hear!

I'll notify the winner on July 5th and delete the comments once the prize is awarded so your carefully-disguised email is removed.

Thanks so much to Judy Lynn software for this generous donation!!!

And thanks to the faithful followers of Adapting Creatively who inspire and question and suggest ideas and make blogging worthwhile--thank YOU! You guys are the best!

Congratulations to Pennie! She's our lucky winner of the Judy Lynn software, Turn Taking. Enjoy!!

Pennie, I'll email you for your mailing address and get the disk in the mail pronto. Thanks so much for your question on adapting materials for access for those early learners who don't use switches yet. Great topic; I'll get on that!

Hurry to catch the software giveaway

It would be great if you (yes, you!) won the fabulous Listen and Respond (Professional Version) software!  Judy Lynn Software has kindly donated a copy of for one of our lucky readers here. You can read more about Listen and Respond Pro here or on the Judy Lynn website.  

Screen shot from Listen and Respond (Pro)

But you need to act soon...the deadline is Saturday, September 17, 2011 at 9 pm Pacific Time. Simply leave a comment on the Giveaway Page with your email (disguising the address, of course) to be entered.

If your child has different needs than the software addresses, please tell a friend or teacher who has students that might benefit. They might just be the lucky winner!

Celebrate fall with new software...and a giveaway

Happy back-to-school days! Let’s kick off the new school year with a look at a great new program from Judy Lynn Software Inc.:  Listen and Respond.



This simple-to-use program places students in the role of a retail clerk, filling customer orders. When customers ask for one or more items, the student clicks from an assortment of buttons to give them these items. Students have to listen closely to the order being given, remember the item(s), and locate them from the choices. Teachers can select options to customize the difficulty of the task to meet the learning needs of the student.

There are lots of things about this program that I really like.

1) This game is perfect for junior and senior high school students, or even adults in vocational programs, with access and/or cognitive issues. Anyone working with older students knows how hard it is to find excellent age-appropriate software that doesn’t require fine motor finesse and lightning reflexes.

2) It is easily accessed using a mouse, touch screen, head mouse, eye tracking, switch scanning, a keyboard, or other alternative input devices...all at the students’ own response speeds.

3) The layout and tempo of the game is calm, supporting students who are easily overloaded by sensory input.

4) The feeling tone is quite positive. Successful attempts are acknowledged and errors are corrected with constructive encouragements.  
5) So many features are customizable, making the game useful for a wide range of skill levels. It can be made extremely simple or really push memory skills with long strings of items.
Caption: Here is a screenshot from the Judy Lynn site highlighting customizable features in each version



Easy to use set-up menu from the Pro version
5) Customers in the standard version have animated mouths, making it highly motivating.

6) In the professional version, you can import customers from your own photo gallery. When we played this at home, we even brought in a head shot of our Golden Retriever! That certainly got a smile from my girls. Imagine the school principal, a favorite teacher, or a hot pop singer shopping at the store where you students work. Talk about engaging and motivating!
I added Carrie Underwood as a customer using an image I found online

7) The program tracks performance data, making it easy for you to monitor progress.

If there was any one thing that I found less than ideal, it was that my sluggish old computer with its antique processor responded pretty slowly during the video instructions and in presenting new sets of button choices. This should not be a problem for the vast majority of you having newer, racier computers.

Take a look at helpful video previews of both the Standard and Professional versions here.

I do need to disclose that I got to be involved with the development of Listen and Respond. It was a terrific project to watch come to life. My participation is completely voluntary, although I did get copies of the software for my daughter and her school.

In addition, the company has generously donated a copy of Listen and Respond (Professional version) to give away here at Adapting Creatively. If you have a Windows computer and would like a copy for your classroom or your student at home, please leave a comment on the GIVEAWAY PAGE. This giveaway will close at 9 pm Pacific Time on Sept. 17th, so don’t wait!

Scanning in PowerPoint: Alternative Access

You’ve made some cool activities in PowerPoint. Now how will kids without the ability to use a mouse or touch screen use your activity? Switch scanning can be an answer.

 PowerPoint can be controlled by single switches and timings or with two switches, independent of timing.

Let’s take a minute to get everyone up to speed on switch scanning. If you are already comfortable with the process of scanning, feel free to jump to the picture below and we’ll dig right in with how to use scanning within PowerPoint.

For those of you new to switch scanning on the computer, you can’t simply plug a switch into your laptop and hit away. It is necessary to have some sort of interface between the switch and computer. The interface inputs a keystroke or a combination of keystrokes when the user presses the switch. You can read up on switch interfaces here at Better Living Through Technology. 

There are two main ways of scanning with switches.

Automatic scanning with a single switch.  The selectable items automatically highlight for a set amount of time, cycling through the items in a certain order. The user hits the switch when their desired item is highlighted.  

A benefit to this is that only one switch is needed. It also minimizes the need to hit switches, as the scan happens automatically.  

The down side is that the person has to be able to time their hits. Not all people with motor issues are able to carry out movements at the precise moment they want. It’s easy to hit too soon or too late and miss the intended item. Rats. 

Step-scanning with two switches.   This assigns one switch the function of moving the highlight to the next item (“stepping”) and gives the second switch the function of choosing the highlighted item.

This manual control over the scanning speed is helpful for people who do not have the ability to time their hits precisely.

However, it can require many hits to get through all the items in the scan cycle. It calls for coordination of several movements. It also requires the ability to activate two switches, which means finding two sites on the body capable of activating switches or the ability to move off one switch and onto another. 

There you go—a tidy primer on switch scanning.


Controlling the computer with a Jelly Bean switch (plugged
into an IntelliKeys port, offscreen)

I won’t kid you that PowerPoint makes designing activities to be scanned a quick process. Actually, it’s pretty labor intensive. It’s not something I’d recommend using as the main software for creating switch-scanning activities unless it’s all you have available . 

However, it is a good option if you are evaluating switch-scanning as a possible access method for a student. It lets them try out the concept before sinking money into an expensive piece of adaptive software. That’s a good feature! 

It also allows students who need access through switches to use some of the same activities as their classmates. This can count big for a motivating a student who wants to fit in. 

What kinds of activities work well with scanning? Actually, anything that responds with a click or touch! Just avoid drag-and-drop activities, because translating them to scanning is more work than we’re going to tackle.

These sample activities will give you ideas:

As with all things, the more you practice, the faster you get. If PowerPoint is your only option for scanning, take heart. You’ll be able to whip out scanning activities before long with enough practice.  

There are a couple ways to create scanning activities, but we’re only going to cover one here. It’s the simplest, most dependable, and provides the most visual support to students. It takes a little longer, but practice will minimize that.


Here’s how.

1) Create your page. Make it exactly how you want to it look, with objects sized and located just how you want them, because changes later will take extra time.
You can insert action AND animation objects, depending on how you want the objects to perform. If you need a refresher on the differences, check back here.

[Side note for those of you who attended the NWACS PowerPoint workshop in Seattle: I am so excited to announce that objects include ones with action settings AND animations! After thinking we were limited to just action settings (basically hyperlinking to a new page or a sound), I discovered how we can activate animations too...opening a whole new world of possibility!! Wahoo! Keep reading to find out how...].

2) Create duplicates of your page. Make as many exact copies as there are objects you want to include in the scan cycle.

3) Add scanning highlights to one object per page. Leave the other objects untouched. You don’t want to touch them, because they will create a visual distraction if they vary from one page to the next.
Visual highlights could be a wide, bright border, a button of a different color, an auditory cue.
For borders, use a 6-point (or thicker) bright border around the picture. For button colors, I simply swap out the fill color and outline color of an existing button. Kids with visual impairments may benefit by having the button enlarged as well.
For an auditory cue, assign the sound file to the page transition. See the lesson on transitions.
Assign the action or animation you want the object to perform if it is selected. Leave the other objects untouched.
IMPORTANT: Animation objects must be set to activate with triggers when clicked. In the drop-down list, select the object itself as its own trigger.  You can review the process in this lesson.
The order of the scan cycle will follow the order of your pages. On page one, highlight the first object in the cycle. On page two, highlight the second; page three, highlight the third...until all the items/pages in the cycle have been highlighted.
4) For automatic (timed) scanning with a single switch, time all the pages to transition at the desired interval. For step-scanning with two switches, leave the slides to advance on click.

5) In the Slide Show settings, set the show to run in presenter mode. Also, set the show to loop until hit ESC. Looping allows the student to start over with the scan sequence in case they missed their target (this happens frequently, especially with automatic timing).


From the Slide Show tab (1), check Setup Slide Show (2).
This brings up a popup where you check that the show will
run in Presenter mode (3) and that it will Loop until hit ESC (4).
 6) Save your work.

7) Test your activity. Move forward through the pages with the SPACE bar. Select the action or animation on a page with TAB + ENTER. Automatic scans only require the TAB + ENTER command.

8) Program your switch interface. Use SPACE as the command to move forward and TAB + ENTER to select. If you are using an IntelliKeys, you need to make these changes to the appropriate key or switch port. You can also download a PowerPoint control Intellikeys overlay

Sensory Software offers a free switch control program useable with PowerPoint called SwitchDriver.

Once you feel comfortable making scanning activities, you may want to develop ones that use multiple scanning opportunities (like the bee quiz sample, which cycles through 3 question and response sets). Multiple loops are made by setting up custom shows within your activity.  This allows you to set up and navigate multiple loops within one show, so you can offer a row of questions or even (if you are very brave!) branching activities where the child determines the direction they will take.
This sounds harder than it is, so please don’t be intimidated. Mostly it’s just time consuming.
·        Create the groups of slides you will need as explained above.
·        Click the Custom Slide Show Button in the Slide Show ribbon and then click on the Custom Shows dialog.  
·        In the dialog box, click New and assign a memorable name to your loop.
·        Select all the slides that belong in one loop from the list on the right and then click “add.” They should now be listed in the left box. Click “OK.”
·        Repeat for each of the other looped sequences in your activity.
·        Now link the loops together so they make sense. For a linear activity, such as a quiz where the student answers one question following another, you will simply link the Custom Shows in order.
For example, in a quiz you’ll want to make a correct response lead to a new question. On the object that provides the correct answer, assign the object an action (note: this must be an ACTIONABLE object—see actions lesson). When the Action Dialog Box pops up, set the Hyperlink to go to Custom Shows and choose the one that is listed in the pop-up box that appears.
In a branching activity, such as a dynamic AAC page or a Choose Your Own Adventure style story, the Custom Show relates to the specific choice that has been selected. For example, if a student can scan between the choice of activity categories such as books, crafts, movies or outdoors, each of these choices would lead to a Custom Show with further choices specific to that category.
If you are adapting an activity you made earlier, the process is much the same. Copy an existing page but remove all the actions and animations. Now copy it again, as many times as you have selectable objects. Add the actions and animations back in, one object per page, for as many pages as you need. The steps above all apply as if you’d started from scratch.


So you see, creating scanning activities is indeed a lot of repetitious work. It takes time. But it is doable. The whole idea of a mainstream program being made accessible to kids with alternate access needs is pretty exciting, don’t you think? 

Please let us know if you make any switch scanning  activities! Or if you have questions, feel free to share those too.


Macros and Add-Ins: Advanced PowerPoint AT

Today we’re going to look at some very useful tools for turning PowerPoint into an amazing assistive technology tool:  macros and add-ins.

Macros and add-ins are programming extras that can make PowerPoint do just about anything you can dream up. They are little feats of programming magic!

I’m sorry to admit that I lack the programming savvy to create them. To write macros that work during a slide show takes knowledge about Visual Basic that I don’t have. I haven’t learned how add-ins are created.

BUT even without this knowledge, we can still bring these little gems into our own activities to make them even more accessible and interactive. You are going to love what these little gems can do!

Such as...

·        drag-and-drop objects during a show. This opens a world of possibilities with a mouse, touch screen or smart board! Now kids can place answers anywhere on the screen!

·        automatically speak text from the page

·        speak notes you have typed off the page

·        allow multiple users to interact with an activity with their mice, with each having their own cursor!

Before we look at how to add these capabilities to your own activities, we need to backtrack a wee bit and talk about the differences between macros and add-ins. These differences matter.

Macros are coded scripts that affect how a single activity will behave. These were often used in versions of PowerPoint up through 2003, although they can still be imported and saved in newer versions if saved as file extension that is macro-enabled. We’ll learn how to do that in a minute.

The benefit of this system is that the macro travels along with the activity it is attached to. This allows you to share the macro. You can share it between files on your own computer or to other computers when you generously share your activity. Sounds great, right?

Yes, but not always. A reason macros are being abandoned in favor of add-ins is that hackers discovered they are convenient packages for sharing nasty viruses. Bad, bad hackers!

Knowing this, promise me you will only download macros from sites you know well and trust. Deal? I don’t want your computer messed up!

PowerPoint 2007 and higher favors “add-ins,” which address the security issues that made macros risky. Add-ins are installed to the computer and become available to all the PowerPoint files you run. You can still install add-ins for earlier versions of PowerPoint as well.

The great part about this is that add-ins are safe and ready to use on all your activities.

The not-so-great part is that if you share with someone else an activity that relies on an add-in, they must install both your activity and the add-in. You can’t simply include it in your activity.

Does that difference make sense?

If so, let’s move on to macros.

My all-time favorite macro allows students to drag-and-drop objects. If I were to assign a more precise name to this macro, I’d call it “catch-and-release,” but then people would probably limit its use to fishing games. It behaves a bit differently than traditional drag-and-drop, in that you don’t have to hold the mouse button down or leave a trail with your finger on the touch screen. These are hard skills for some kids.

Rather, this allows you to toggle on a “capture” of an object with a click or touch. The place you touch or click next releases it at that spot by toggling the “capture” off. Students can release the mouse button while they find that spot.

I’ve used this drag-and-drop macro in a math sample  for you to download. Also, the sorting sample  can be used either with drag-and-drop ability in or self-positioning abilities (just remember to remove the Magic Invisible Boxes for drag-and-droppers).

Another great macro is SpeakNotes, which lets the student hear notes you have typed in the Notes Panel in Normal view. You can use this to provide additional information that you don’t want to show on the page. Use this to define vocabulary or give additional facts related to a photo.

The macros appear to be copying along with the sample files I shared, but sometimes download glitches happen. If you need to or prefer to download macros directly from the authors (good Web security precaution), here are the download sites for these two macros:

·        Drag and Drop macro (http://officeone.mvps.org/vba/mousemove_shape.html) 


You will receive a macro-enabled PowerPoint file from these sites, whether my download samples or the authors’ macro files. Copying the macro into your own activity is pretty simple.

First, open BOTH the file containing the macro AND your own activity. From either activity, open the Developer tab and then click Visual Basic. Along the right side of your screen, a pane will open listing all open PowerPoint files.
Open the Developer tab and click on the Visual Basic button.

This is the Visual Basic pane that opens automatically.
Notice that BOTH the original and the new activity files are open.
Be sure to open the checkbox on the left by clicking on the + sign.

Click and drag the name of the macro file to the name of the new activity (note: you may have to click the + to see the list of macros). Be sure to repeat for all the macro files; sometimes several are interacting together and you want them to function properly.
Click and drag the macro names from the original activity to the new one.
If more than one macro is listed, be sure to drag each of then.

Now both macros have been dragged to the new activity. Looks good!

Now save and close the original file.

In your new activity, you will see the macros listed when you click the Developer > Visual Basic button. It’s wise to check this before going farther.


Next, you will activate the macro action for each object you want to behave with the macro. This means only the objects you want to sort can be assigned movement, while background objects remain inactive (a very good thing, by the way!).  

Click the object you wish to use with the macro and open the action dialog box for that object (see the post about actions if you need a review). In the action dialog, check Run Macro and select the macro from the list (important note: for the Drag and Drop macro, highlight MoveShape to run the macro) and click OK. Now the action for the macro is to your object. Try it out...how cool is that!
To activate a macro, select the desired object (1). From the
Insert Tab (2), click the Action Button (3). An Action Settings
dialog box (4) will open. In this box, click Run Macro (5) and select
the macro from the list.

You can add this macro from your new activity to any other activity you create, just by opening them both, dragging the macro in Visual Basic to the new activity, and activating the macro action for specific objects. Pretty cool, huh?

It’s time to save your work. Be sure that the file extension you select is either labeled “macro-enabled” or one of the earlier 97-2003 versions.  

That wasn’t so bad, now was it?

If you want to know more about using macros in PowerPoint, check out these articles at Microsoft.

On to add-ins...

Remember, add-ins copy to your computer and are available to all the PowerPoint activities you care to use them with. However, they do not transfer with a file; they must be downloaded separately.

What kinds of add-ins might be helpful?

PowerTalk speaks aloud any text on a page. Simply click the PowerTalk icon and open a PowerPoint (2000 or higher) activity. All text displayed on the page will be read aloud by the computer (hint: you can blend text into the background color if you want narration without visible writing).
To have PowerTalk read text in your activity, select the
PowerTalk icon on your computer (1). Then open the activity
you wish to have read aloud (2).

Another fun add-in is Microsoft’s MouseMischief. This allows multiple mouse-users to interact with the screen. It is perfect for classrooms with smart boards or small groups gathered around a large screen. You can read more about it and get lesson ideas here.

More free add-ins can be downloaded at these sites:


·        http://skp.mvps.org/index.html (including a YouTube player for PPT)

·        http://billdilworth.mvps.org/Add-ins.htm (includes MoveMe add-in for drag-and-drop functionality, similar to the drag_and_drop macro)

You will be amazed at all the clever things programmers have thought to make PowerPoint do! Some of them truly do expand the abilities of PowerPoint to meet the needs students have for assistive technology support.

Have fun as you explore these!

 * * * * * * * * * *

If you missed any of our Basic or Advanced lessons on creating PowerPoint activities to support students needed assistive technology support, you can view the entire list on the PowerPoint as AT page.            

Triggers: Advanced PowerPoint AT

Photo by greg westfall at flickr.com

Remember when you were a kid, setting dominos up on end in long winding paths? When you knocked down the first domino, the others toppled over, one after another, in a seamless chain of events...

When everything worked as planned, you sucked in your breath with excitement!

Triggers in PowerPoint are much like that path of dominos. When the first event is activated, it sets off a chain of other animation events.

Just as with the dominos, you can get that same rush of wonder watching a chain of trigger events unfold in PowerPoint. It feels like magic!

This feature of PowerPoint gives you a tremendous amount of control over the events on a slide. It is available on version XP/2002 or higher.

At its very simplest, you can use a single trigger command to make one object carry out the animation you have assigned it. It’s like standing just one domino on end; when you push it, only that domino will topple.

The beauty is that the student has to click that object to start the animation.

No longer will a general mouse click begin the animation. You can’t simply shake the table to get the domino to fall; you have to flick the domino itself. In your PowerPoint activity, you must click the object itself to make it animate. We are asking the student to make specific choices here...

When would you use these simple triggers?

·        Bev Evans has an awesome attendance activity featuring triggers that you can download here. In this activity, the name of every student in class is written on a balloon. When the student clicks on their name, the balloon soars into the sky. A quick glance tells you who is present and who is either absent or tardy.



·        We’ve used triggers in the 4-choice sample  to cause the error responses, or foils, to disappear if clicked. This gives the student feedback that their choice wasn’t correct and it removes it as an option to click again.



·        You could apply simple triggers to sorting activities, where all of one kind of thing (mammals in a group of animals, objects that are red, even numbers, words that rhyme with “at,” you name it!) collect in a box. The activity would be errorless if only the correct choices travel in a motion path to the collection area. You can use the activity to assess understanding by having all prompts animated and having the student stop when they have selected all the correct objects.

Creating simple triggers is easy.

When you are assigning animations to an object in the Custom Animation pane (for a review on how to do this, look here), highlight the object’s tag. A small arrow will appear; click this to open a menu that allows you to select “timings.” In the dialog box that appears, click the “triggers” button. Select the option to “start the effect on the click of...” From the menu that appears, click the name of the object.

In the Custom Animation pane (1), highlight the tag for the object you want (2). 
 A small arrow will appear (see red arrow); click this to open a menu that
allows you to select “timings.” In the dialog box that appears, click the
“triggers” button (3). Select the option to “start the effect on the click of...” (4).
From the menu that appears, click the name of the object.

The hardest part is knowing the name of the object, since the names PowerPoint assigns are sometimes obscure. Just look back at the highlighted tag and match that name to the ones in the list.

These simple triggers are very powerful. But like the kid with dominos, once you get good at setting up one, you’ll want to expand your skill into making long chains of events.

You can click one object to make another object animate. You can even use Magic Invisible Boxes to launch a trigger sequence! You can assign the second object to trigger a third, and so on.

It’s just like that path of dominos...push one, it falls into another, which falls into the next, and so on until all the dominos along the path have fallen over.

Let’s look at ways you might use these complex triggers to create activities.

·        Maybe you have offered the student a set of choice buttons below a math problem. When he chooses the correct answer from the set, you want it to move the answer to the answer field under the problem and reward his effort by setting off a series of flashy fireworks. (see math sample or the macro-enabled version here)



·        Check out this sample activity for practicing prepositions. In it, the student clicks a character to hear the instructions for that single character. When they touch the place the character needs to go, and then come back to touch the character again, the little guy will travel right to the spot they told it to go! If they touch anywhere else on the page, the character just sits.



·        Or maybe you want to set up a sorting activity. You might want students to match clothing to the correct season.  Perhaps you want students to put words in one of two categories depending on the sound in the words. The easiest method would be dragging and dropping (a future lesson), but if students can only click, you can use triggers to set this up accessible activity. Click here for a sample you can use to create activities like this.

(Just a warning: this is pretty complicated! Play with the sample activity until the process makes sense. I won’t even confess to how many hours it took me to work out the bugs on this...).



·        Did you know that an individual object can trigger itself to loop through a series of animations? This means you can create buttons that change through a series of colors, making it easy to collect data in an opinion poll or with hot/cold lunch count. See the Attendance Sample here. There’s a great tutorial from PPT Alchemy on how to do just this here.

Creating complex triggers is obviously more complicated than making simple ones. You have to have a clear idea of the order of events and how one trigger will lead to the next. But you CAN do it!

a)      Plan the sequence of events in the order they will occur (this is the hardest part)

b)      Insert the object that will act as the trigger

c)      Insert objects in the trigger sequence

d)      Save

e)      Assign the trigger event to the trigger object to launch the sequence. Be sure this is listed first in the Custom Animation tag list.

f)       Assign actions and timings to the remaining objects

g)      Save

h)      Test slide and correct anything that doesn’t play nice

i)        Format any Magic Invisible Boxes to 100% transparency and remove borders

j)        Save, making sure slide show is saved to “Browse at Kiosk”

Here are some important things to remember about triggers:

·        Triggers only apply to animations. Action buttons are already clickable, provided the slide show is set up to run in kiosk mode (see instructions here). If you need a review on the difference between animations and actions, that is covered here 

The unfortunate thing is that animations can’t trigger actions. Rats. Microsoft, are you listening? Can you fix this?

·        Triggers run only in Kiosk mode. Be sure to set your slide show to “browse at kiosk.”



·        Save your work OFTEN. Trust me on this one!!!



If you want some more practice with triggers, check out these helpful outside tutorials:

1)      labeling shapes



As always, please feel free to email me with questions. I’m eager to hear how it’s going for you!

* * * * * * * * *

For information on all the techniques we’ve used in PowerPoint to get to this advanced lesson, check out these posts:



1. PowerPoint as Assistive Technology--REALLY! (Intro)

2.
AT Considerations for Creating Activities in PowerPoint (making sure the activities you design support the needs of your students)

3.
Adapting Books for Computer Access (utilizes PowerPoint)

4. Shortcuts for Making PowerPoint Activities (easy steps for bringing elements from other activities into your new ones)

5.
Transitions: Basic PowerPoint AT (increasing engagement through cues between pages)

6.
Actions and Hyperlinks: Basic PowerPoint AT (moving around within the activity)

7.
Animations: Basic PowerPoint AT (controlling the behavior of objects on a single page)

8.
Magic Invisible Boxes: Advanced PowerPoint AT (using invisible boxes to control actions and animations)