Showing posts with label switches. Show all posts
Showing posts with label switches. Show all posts

Use your iPad to control switch toys: Switchamajig!

Wouldn't it be great if your child or students could control switch-operated toys with the iPad?

Phil at PAW Solutions has come up with a very clever switch interface that works with your iPad. It allows children to control up to SIX switches or actions through one screen. Can you imagine the possibilities for fun play? It even lets your child steer...how cool is that!

Since so many of you have children who use iPads, I thought Phil's amazing app would have real interest. Be sure to check out the video he has provided. Here's his story...and a special discount for Adapting Creatively readers at the end!

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Thanks to Rose-Marie for inviting me to tell you how my own creative adapting turned into a new business.

I used to adapt toys back in college, so it was a bit surreal when I starting doing it for my own son, Jackson [editor's note: you will adore the clip of Jackson at the end of the video. Don't miss it!]. I wasn't trying to do a good deed or show off (although my wife was far more impressed than anyone in college ever was.) All that really mattered was that my little guy needed to have fun.

Having fun. Isn't that what being a kid is all about? My childhood memories are of running with the dog, building with Legos, and kicking a soccer ball around. My medical appointments were mercifully rare and tinged with anxiety and terror over the inevitable vaccination. But Jackson's childhood revolves around the medical profession: PT, OT, SLP, and flavors of MD I wish I'd never learned about. More interventions, assessments, and adaptations than I'd like, but letting nature take its course just isn't going to work, not for Jackson.

Once we did find time to play, we needed something to play with. I didn't like most switch-adapted toys; pressing one button was great for cause-and-effect, but Jackson needed more imaginative play. So we bought two switches and adapted a two-button RC truck. Jackson liked it. With two switches, he could drive it all over the living room. He took special delight in crashing it into the couch.

We also looked for creative solutions to help Jackson communicate. We convinced relatives to give him an iPad for his second birthday. Now you may think that a two year-old with disabilities would have trouble using such an advanced piece of technology, and you'd be right. He loved that it made fun noises and showed cool pictures as he rubbed his food-encrusted fingers over the touch screen, but he didn't seem to understand that he was in control of it. His frustration would build. And build. And build until we declared “no more iPad.” Then he would scream as only a two year-old can.

I decided to make the iPad control his truck, and built a box that received commands from the iPad and worked like four switches. The iPad shows buttons that, when touched, activate a toy. Suddenly all sorts of new toys were available to Jackson, from RC construction vehicles to flying fish balloons (I like remote controlled toys because they are designed to be fun when pressing buttons.) I showed it to Jackson's therapists and teachers, and from their reactions decided I was on to something. I decided to turn my project into a product, and recently started selling it as the Switchamajig Controller.


Along the way, I found new uses for Switchamajig. There's an RC car that needs someone to hold down two buttons to turn, and the RC fish balloon's tail control requires toggling between two switches. Even with the iPad, Jackson couldn't control either one, so I added special buttons that he can press to steer the car
The Switchamajig includes a free iPad app for operating up to 6 switches
from a single iPad. This allows kids to determine a lot of movement for their toys.

 
I've spent my career in silicon valley working on cool technology. But there's nothing cooler than unlocking some of the joy of childhood for my son and other children with disabilities. Nothing prepared me for a product demo with a giggling child and a mother choking back tears. Now I'm looking for ways to make Switchamajig push aside more obstacles for more people. Have any ideas? Let me know with a comment or email me at info@switchamajig.com.

Play on!

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Phil has generously offered a $50 discount if you order using the coupon code "adaptingcreatively." Thanks Phil!

Note:  We don't own an iPad or a Switchamajig, so I have no personal experience with either. I thought this switch interface and Phil's story of how he came to create it might be of interest to many of you.
                                        --Rose-Marie

Hurry to catch the software giveaway

It would be great if you (yes, you!) won the fabulous Listen and Respond (Professional Version) software!  Judy Lynn Software has kindly donated a copy of for one of our lucky readers here. You can read more about Listen and Respond Pro here or on the Judy Lynn website.  

Screen shot from Listen and Respond (Pro)

But you need to act soon...the deadline is Saturday, September 17, 2011 at 9 pm Pacific Time. Simply leave a comment on the Giveaway Page with your email (disguising the address, of course) to be entered.

If your child has different needs than the software addresses, please tell a friend or teacher who has students that might benefit. They might just be the lucky winner!

DIY Switch-Adapted Spinner

About 350 years ago when I was in college, I worked in a special ed classroom that had an AbleNet “All-Turn-It” spinner . This clever sturdy device stole my heart on the spot. The teacher incorporated that switch-adapted spinner into activities and routines in her room throughout the day; it was amazing to see how many uses she had for this simple but powerful random spinner.

In the words of Junie B. Jones, “I love[d] that fluffy thing!”

Fast forward 350 years to last week, when I was contemplating ways to help my own daughter choose random cards for a language game. An All-Turn-It would have been an ideal solution, but I don’t have $120 sitting around home to spend on one.

Did we have anything around the house I could use?

Aha! We certainly did! A paint spinner!  

A switch-adapted spinner made from a paint spinner.
You might have one of these inexpensive toys at your house too...or be able to find one without much trouble at your local craft store or online. My guess is that charity resale shops like Goodwill or Value Village carry them regularly as well.

Keep in mind that the average spinner/painter will be able to keep BOTH the spinner and painting functions, so it becomes a multi-purpose tool...

Directions for adapting the paint spinner for switch access can be found here.

Here are the directions for adapting the paint spinner into a random generator for games and dozens, if not hundreds, of other uses around home and school.

You will need:

Switch-adapted paint spinner (directions for adapting found here)


Switch for access

Flexible soda straw—standard diameter or other as needed to fit snuggly over the center pin of the paint spinner

Paper clip

Cardboard support for overlays (I used two layers of poster paper; any flat cardboard should work)

Template for overlay (PowerPoint, available here in 4-choice, 8-choice, and 12-choice

1) Cut cardboard in a 9.25” circle. Our paint spinner has a removable splash guard I was able to trace around for the circle. Cut a ½” hole in the center using a craft knife. Smooth the edges of the hole using a round file. Set aside.

2) Lift paper holder off the center spindle. Keep it in the box for times you want to use the spinner for painting.


3) Unfold all but the small loop of a paper clip, insert down into straw. Bend to 90* angle.


4) Cut the long end of the straw to a point. 3 – 4 inches is a good length.

4) Slide the short end of the straw through the hole in the cardboard and onto the center spindle of the spinner.


5) A good spin with the switch should center the cardboard and overlay for you.

This light-weight pointer does not continue to spin when the switch is released. While this may make it feel like the selections are not random, we checked it out with a little data collecting and found that the selections do even out in time.

Now you are ready to create the overlays for games and other activities. Print out templates with 4, 8, or 12 spaces onto standard 8.5 x 11” paper. Cut out the halves, cut out the center hole, and tape or glue the halves together.

Add items to be randomly selected in the outer ring.

The inner ring of the overlays can hold a second set of random selections. Two spins gives a random pair, such as two dice, two numbers to add or multiply, or a noun and a verb to be used to create a silly sentence.

If you laminate the overlays, you can write on them and wipe them clean to use another time.

For ideas on how to use your new spinner, check out GlendaAnderson’s blog or these ideas from SET-BC.

Use your imagination to find ways to use the spinner with other games and activities. Please share your ideas with us!

Scanning in PowerPoint: Alternative Access

You’ve made some cool activities in PowerPoint. Now how will kids without the ability to use a mouse or touch screen use your activity? Switch scanning can be an answer.

 PowerPoint can be controlled by single switches and timings or with two switches, independent of timing.

Let’s take a minute to get everyone up to speed on switch scanning. If you are already comfortable with the process of scanning, feel free to jump to the picture below and we’ll dig right in with how to use scanning within PowerPoint.

For those of you new to switch scanning on the computer, you can’t simply plug a switch into your laptop and hit away. It is necessary to have some sort of interface between the switch and computer. The interface inputs a keystroke or a combination of keystrokes when the user presses the switch. You can read up on switch interfaces here at Better Living Through Technology. 

There are two main ways of scanning with switches.

Automatic scanning with a single switch.  The selectable items automatically highlight for a set amount of time, cycling through the items in a certain order. The user hits the switch when their desired item is highlighted.  

A benefit to this is that only one switch is needed. It also minimizes the need to hit switches, as the scan happens automatically.  

The down side is that the person has to be able to time their hits. Not all people with motor issues are able to carry out movements at the precise moment they want. It’s easy to hit too soon or too late and miss the intended item. Rats. 

Step-scanning with two switches.   This assigns one switch the function of moving the highlight to the next item (“stepping”) and gives the second switch the function of choosing the highlighted item.

This manual control over the scanning speed is helpful for people who do not have the ability to time their hits precisely.

However, it can require many hits to get through all the items in the scan cycle. It calls for coordination of several movements. It also requires the ability to activate two switches, which means finding two sites on the body capable of activating switches or the ability to move off one switch and onto another. 

There you go—a tidy primer on switch scanning.


Controlling the computer with a Jelly Bean switch (plugged
into an IntelliKeys port, offscreen)

I won’t kid you that PowerPoint makes designing activities to be scanned a quick process. Actually, it’s pretty labor intensive. It’s not something I’d recommend using as the main software for creating switch-scanning activities unless it’s all you have available . 

However, it is a good option if you are evaluating switch-scanning as a possible access method for a student. It lets them try out the concept before sinking money into an expensive piece of adaptive software. That’s a good feature! 

It also allows students who need access through switches to use some of the same activities as their classmates. This can count big for a motivating a student who wants to fit in. 

What kinds of activities work well with scanning? Actually, anything that responds with a click or touch! Just avoid drag-and-drop activities, because translating them to scanning is more work than we’re going to tackle.

These sample activities will give you ideas:

As with all things, the more you practice, the faster you get. If PowerPoint is your only option for scanning, take heart. You’ll be able to whip out scanning activities before long with enough practice.  

There are a couple ways to create scanning activities, but we’re only going to cover one here. It’s the simplest, most dependable, and provides the most visual support to students. It takes a little longer, but practice will minimize that.


Here’s how.

1) Create your page. Make it exactly how you want to it look, with objects sized and located just how you want them, because changes later will take extra time.
You can insert action AND animation objects, depending on how you want the objects to perform. If you need a refresher on the differences, check back here.

[Side note for those of you who attended the NWACS PowerPoint workshop in Seattle: I am so excited to announce that objects include ones with action settings AND animations! After thinking we were limited to just action settings (basically hyperlinking to a new page or a sound), I discovered how we can activate animations too...opening a whole new world of possibility!! Wahoo! Keep reading to find out how...].

2) Create duplicates of your page. Make as many exact copies as there are objects you want to include in the scan cycle.

3) Add scanning highlights to one object per page. Leave the other objects untouched. You don’t want to touch them, because they will create a visual distraction if they vary from one page to the next.
Visual highlights could be a wide, bright border, a button of a different color, an auditory cue.
For borders, use a 6-point (or thicker) bright border around the picture. For button colors, I simply swap out the fill color and outline color of an existing button. Kids with visual impairments may benefit by having the button enlarged as well.
For an auditory cue, assign the sound file to the page transition. See the lesson on transitions.
Assign the action or animation you want the object to perform if it is selected. Leave the other objects untouched.
IMPORTANT: Animation objects must be set to activate with triggers when clicked. In the drop-down list, select the object itself as its own trigger.  You can review the process in this lesson.
The order of the scan cycle will follow the order of your pages. On page one, highlight the first object in the cycle. On page two, highlight the second; page three, highlight the third...until all the items/pages in the cycle have been highlighted.
4) For automatic (timed) scanning with a single switch, time all the pages to transition at the desired interval. For step-scanning with two switches, leave the slides to advance on click.

5) In the Slide Show settings, set the show to run in presenter mode. Also, set the show to loop until hit ESC. Looping allows the student to start over with the scan sequence in case they missed their target (this happens frequently, especially with automatic timing).


From the Slide Show tab (1), check Setup Slide Show (2).
This brings up a popup where you check that the show will
run in Presenter mode (3) and that it will Loop until hit ESC (4).
 6) Save your work.

7) Test your activity. Move forward through the pages with the SPACE bar. Select the action or animation on a page with TAB + ENTER. Automatic scans only require the TAB + ENTER command.

8) Program your switch interface. Use SPACE as the command to move forward and TAB + ENTER to select. If you are using an IntelliKeys, you need to make these changes to the appropriate key or switch port. You can also download a PowerPoint control Intellikeys overlay

Sensory Software offers a free switch control program useable with PowerPoint called SwitchDriver.

Once you feel comfortable making scanning activities, you may want to develop ones that use multiple scanning opportunities (like the bee quiz sample, which cycles through 3 question and response sets). Multiple loops are made by setting up custom shows within your activity.  This allows you to set up and navigate multiple loops within one show, so you can offer a row of questions or even (if you are very brave!) branching activities where the child determines the direction they will take.
This sounds harder than it is, so please don’t be intimidated. Mostly it’s just time consuming.
·        Create the groups of slides you will need as explained above.
·        Click the Custom Slide Show Button in the Slide Show ribbon and then click on the Custom Shows dialog.  
·        In the dialog box, click New and assign a memorable name to your loop.
·        Select all the slides that belong in one loop from the list on the right and then click “add.” They should now be listed in the left box. Click “OK.”
·        Repeat for each of the other looped sequences in your activity.
·        Now link the loops together so they make sense. For a linear activity, such as a quiz where the student answers one question following another, you will simply link the Custom Shows in order.
For example, in a quiz you’ll want to make a correct response lead to a new question. On the object that provides the correct answer, assign the object an action (note: this must be an ACTIONABLE object—see actions lesson). When the Action Dialog Box pops up, set the Hyperlink to go to Custom Shows and choose the one that is listed in the pop-up box that appears.
In a branching activity, such as a dynamic AAC page or a Choose Your Own Adventure style story, the Custom Show relates to the specific choice that has been selected. For example, if a student can scan between the choice of activity categories such as books, crafts, movies or outdoors, each of these choices would lead to a Custom Show with further choices specific to that category.
If you are adapting an activity you made earlier, the process is much the same. Copy an existing page but remove all the actions and animations. Now copy it again, as many times as you have selectable objects. Add the actions and animations back in, one object per page, for as many pages as you need. The steps above all apply as if you’d started from scratch.


So you see, creating scanning activities is indeed a lot of repetitious work. It takes time. But it is doable. The whole idea of a mainstream program being made accessible to kids with alternate access needs is pretty exciting, don’t you think? 

Please let us know if you make any switch scanning  activities! Or if you have questions, feel free to share those too.


Develop Access Skills with the Incredible Games at OwlieBOO

Oh my!! Have I got a gem to pass along today! If your young (or young-at-heart) child operates a computer with eye gaze, head mouse, joystick, or just needs help developing basic mouse skills or switch skills, you are both going to LOVE this site!!
OwlieBoo (or El Buho Boo for our Spanish-speaking friends) is a free collection of fabulous kids’ games to play online. They have simple but darling graphics and simple instructions. The thumbnails are even animated to give you a hint as to what the games do. Clever!
The home page for OwlieBoo, featuring keyboard access (red arrow),
mouseovers (yellow arrow), and click or drag (blue arrow) access.

 Let’s take a look…

The top row has games activated by keyboard swats. Any key will work. This also means switch users can operate the games with a single switch. Bang away and make the magic happen! Great for cause and effect learning. Many of the games have animals appear in their habitats. Be sure to look at the Egg game…not only cute, but a great chance to teach about some of the curious egg-laying mammals of Australia!
By pressing any key or a switch, animals appear in their habitat.


Help a wide variety of animals hatch from their eggs by swatting the keys.
The middle row is controlled by moving the mouse across the screen. There is no clicking necessary with this group of games, so kids can concentrate solely on controlling cursor movement. This is awesome for beginning eye gaze or head mouse use! Some games have no time requirement, such as the matching activities at the end of the row (Kids, Forms) or the Bugs game. Others ask that you move the cursor with some speed, such as with Bubbles or Monkeys, but the speeds are much more forgiving than some other mouse games.
Pop the bubbles to free the owls in this arcade-style game.


Move the babies to their mothers by sweeping them with your cursor,
using whatever method of cursor access you have.

The bottom row incorporates left-clicking or dragging . Some activities involve simple targeting and clicking, such as Music and Painter (coloring book pages). Others use a drag-and-drop function, as in Toon Me, Stickers, jigsaw Puzzles, and Complete the critters games.

A simple and successful coloring book using just clicks and mouse sweeps.

Drag and drop body parts to copy the prompt picture.

Create your own scenes by dragging and dropping cute stickers on a background.
Notice that you can even print your artwork.
These games are built for success. All are cognitively simple, which is great for kids whose concentration needs to go towards the motor movements of controlling access. Most of the timed games move fairly slowly. The games use forgiving targets, so puzzles pieces stick if you get close to the right spot rather than requiring that they be placed with precision. There are no scores.
If you Google “mouse games for toddlers,” you’ll get a zillion sites for free online play. Some are outstanding; others not so much. But I promise that OwlieBoo (El Buho Boo) is a sure-fire winner that you’ll want to check out for sure. Happy playing!!

“Mouse House:” Adapt a Computer Mouse for Switch Users

For just a couple dollars or less, you can turn your existing mouse into a single switch.
Sure, there are some snazzy commercial switch adapters that allow students with motor impairments to operate the computer with a switch. They are programmable and allow for input from multiple switches. They are very cool. And very expensive for families on a budget.
Enter the Mouse House. A peer or adult places the cursor over the spot on the screen you want to make available to the child, such as the “forward” button on the PowerPoint books we made last week. The Mouse House holds the mouse still and provides a big surface to activate the mouse’s left-click. Caution: don’t abandon your child, as the cursor may manage to slowly sneak off the target on the screen. Be ready to jump in and reposition the cursor if needed. Also, if your child is reading books online, make sure the forward button doesn’t change position from one page to the next. Some online sites pay good attention to this, but not all are that careful.

Mouse sits in plastic packaging from an older mouse.
The blue ball presses the left mouse button;
the sponge strip pushes the cover back into its original position.

Whenever I show this at workshops, it draws a TON of interest. Today I want to share how simple and cheap it is to make one of your own.
Basically, you'll start by creating a snug little "bed" to hold the mouse secure in a photo album cover that has had its pages removed. Then you glue a bumper to the inside cover directly over the left-click button on the mouse. Add something springy to push the bumper off the mouse button until the next time the album cover takes a swat and you are good to go! All for between free and $3.00.
You’ll need a few basic supplies:
--a cheap, chunky 4x6” photo album from the bargain aisle (or Dollar Store)
--something to hold the mouse in place. Use cellulose foam sponges (NOT the kind that get stiff once they’ve gotten wet!) OR the gray open-cell foam packing from your latest electronic gizmo OR the plastic packaging from your mouse OR Wikisticks (those waxed yarn strands that occupational therapists love)…your imagination is the limit!
--something to make the cover springy. The foam sponges used to hold the mouse in place do this very well.  You might also try double-sticky foam tape mounted to the photo album cover opposite the highest point of the mouse (leave the paper on one side!) or a leftover bit of foam insulating tape from your latest weatherproofing project….
--a bumper. Linda uses unmelted glue stick; ours uses a plastic ball from a pony tail holder that lost its battle with the cat. You could use a bit of dowel, a broken part off a toy, a shiny pebble from a rock tumbler…anything that won’t scratch your mouse button.
--8” of Velcro
--hot glue
--an electric knife or a serrated bread knife if you're going be cutting cellulose sponges
--most importantly, Linda Burkhart’s directions for a mouse house. Read over Linda’s directions, but feel free to substitute supplies you may have around your house.
If you ever have the opportunity to hear Linda speak, jump on that chance. She’s quite delightful and engaging. I really appreciate her wonderful approach to adapting materials as inexpensively as possible…a woman after my own heart!
Release your inner Occupational Therapist and have fun making your child a Mouse House!

Free Online Switch Activities from Kate

Kate Ahern has done it again, showering us with a wealth of great FREE sources for switch activities! She is such a master at uncovering great stuff and generously passing it along.

I’m so grateful Kate has done this, as her list is ready for you now, ripe for picking. You can find some things today to keep your switch user(s) happy. I’ll keep plugging away at my review of these sites that I’ve been busily working on to share with you. Be watching for a switch-themed week coming up (date still to be determined); there are some fun things to share.
Be sure to hop on over to Kate's site to look at the free online switch activity sites she's posted.  And be sure to leave her a note...she does so much for the special ed community.
Do you have any other resources to add to Kate’s list? If so, please do share!

Adapting Simple Battery-Powered Toys: A Tutorial

Since it’s the holiday season and many parents are looking to find gifts for their children, I thought today would be perfect to share a quick tutorial on adapting simple battery-powered toys. Roll up your sleeves, grab your toy catalog and tools, and let’s get started!

Select a battery-operated toy
Before we start, you need to pay attention to differences in the way battery-powered toys operate. Some have simple circuits…a basic exterior on/off switch…that can easily be interrupted. These are what we are going to talk about here.
Some sample toys that work well:


The dog walks and barks when the child presses the switch.
Pressing a switch causes bubbles to stream out of the wheel.


Drop beads in the center container, press the switch,
and the threader automatically strings beads onto
string or elastic thread. A fun way for your child to
make jewelry for herself or for gifts!

adapted toy, adapted spinner, switch control
Make fun and easy art with a paint spinner!

Other toys have fancy internal switches that are activated by pressure, often located in the hands, feet, ears, tummy. This last category is much more complex to adapt, so I’m not going to dig into that one today (but I will give you links at the end if you feel especially crafty!).

Round up a switch

You’ll also need a switch. A simple switch, such as a Jelly Bean, will activate the toy as long as it is pressed. Most single message output switches can also be used in this same way if you attach a speaker cable to it. How fun is it to call your puppy (“Here, puppy puppy!") and have him walk to you!













Buy or make a battery interrupter

In addition to a simple switch toy and a switch to activate it, you’ll need a battery interrupter. These can be purchased for about $13 US from Ablenet, Enabling Devices , EnableMart and other sources.

You can also make your own; see:
http://www.ataccess.org/pdf/Adaptingtoy.pdf (sturdy, uses a copper wafer)
http://www.deafblindresources.org/devices/batteryinterrupter.pdf (perhaps a bit more delicate, uses a plastic disk and tin foil)
Other tools (you probably already own)

Other than that, you just need a notching file and perhaps a screwdriver to remove the battery door.

Clockwise: screwdrivers, utility knife and files, battery interrupters

You're ready to adapt your toy

Slide the copper plate (or foil disk) between the negative end of one of the batteries and the spring contact.
The red arrow points to the plate inserted at the negative end of the battery

To avoid crimping the wire leading from the toy, you will want to notch the battery door. Locate a corner near the spring contact. If the plastic is soft, you may be able to cut off a corner using a utility knife. Typically, though, you will need to rasp away a triangle of plastic using a notching file. I try to remove the plastic from a corner whenever possible, as this is simplest.

switch adapted toy
Notice the notch at the lower left. It is just large enough to allow the
battery interrupter cord to move freely, without being pinched in the
battery door.

Now, plug the male end of the switch wire into the female jack of the battery interrupter, turn the toy on (it shouldn’t be doing anything at this point!) and it’s time to play! When your child presses the switch, the toy should activate.

Playing with your child
One comment on directing your child to “hit the switch…” Avoid that phrase at all costs! Instead, focus on the result of hitting the switch. “Make it go!” or “Blow me some bubbles!” are much more conversational and real-world and just a lot more fun. Sorry, I couldn’t help myself.
That was easy, now, wasn't it? I'll admit, with the advance of fancy internal switches, it's gotten harder to find simple toys to adapt. But they do exist if you shop around. Have fun!
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As promised, here are links to instructions for hardwiring complex switch-activated toys:
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You might also be interested in:
Building Communication through Play
Playtime Communication Book and GIVEAWAY!